The high-end professional visual computing platform Nvidia GeForce RTX (Ray Tracing Texel eXtreme) was developed for building complicated large-scale models in games, film and video production, scientific visualization, energy exploration, and architecture and product design.
Real-time ray tracing is made possible by Nvidia RTX. In the past, video games had to rely on direct lighting and precalculated indirect contribution for their rendering, with ray tracing being reserved for non-real-time applications (like CGI in visual effects for movies and in photorealistic renderings).
The ability to create interactive images that respond to lighting, shadows, and reflections is a recent advancement in computer graphics made possible by RTX.
What does RTX stand for?
Ray Tracing Texel eXtreme, popularly known as RTX, is a GeForce version. Because real-time ray tracing was supported by the RTX cards, the video appeared more gorgeous.
In order to accelerate ray-tracing, RTX runs on Nvidia Volta, Turing, Ampere, and Ada Lovelace-based GPUs, specifically using the Tensor cores (and new RT cores on Turing and successors) on the architectures.
The lack of ray tracing-specific hardware cores on some GTX 10 series (Pascal) and GTX 16 series (Turing) cards will have an impact on their performance and functionality, according to an announcement made by Nvidia in March 2019.